![]() The heat can be used for cooking.Ī fridge. Or eating.Įmbers dance away from the campfire, warming the air. These are typically used to boost communication signals.Ī table. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.Īn antenna. After releasing a critter from the relocator it will stay in the area it was released into.īugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. They can be captured without weakening them first by using a relocator gun. If successful they can then be released to battle alongside and follow the player.Ĭritters are smaller non-combat unique creatures which are not capturable using capture pods. Once weakened players can attempt to capture using a capture pod. Unique monsters each have combat attacks, and they must first be weakened before capture. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures. While these unique creatures have a chance to appear on tundra planets, they will not all appear on each one. Some of these are also found in other biomes, while others are unique only to tundra biomes. ![]() In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in tundra biomes. They'll drop produce and have a chance to drop a seed which can be replanted. These can be harvested by interacting with them or by digging them up. There are a variety of harvestable crops found in each biome. Weather happens for each planet based on the weights given to the weather types (probability is calculated by dividing a single weight by the sum of all weights) the probability for weather types on tundra planets is as follows: Weather in tundra biomes is either snow, blizzard or clear.
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